Showing posts with label ideas. Show all posts
Showing posts with label ideas. Show all posts

Monday, 2 November 2015

Storyboards for 'Scream Street' Competition (CBBC)

"Scream Street" is a new stop-motion series which made its debut on CBBC in October this year. The show is made at Factory, an animation studio in Altrincham, and is owned by Coolabi.

Recently, CBBC, Factory and Coolabi launched a competition for aspiring animators in Northern England, inviting students to create a 45-second long animation featuring the show's comic relief characters, Dig the dog and Lulu the leech. Using these two characters and a selection of props (which the modelmakers at Factory have already produced), I storyboarded a short piece, imagining what these two characters would be like in a particular situation. The situation I chose was "bowling", a situation which would allow Dig to show his over-eager personality and Lulu her bossy personality.








Thursday, 19 February 2015

Gopher Golf: Background and Set Designs #2

The following screenshots, created in Adobe After Effects, show tests of what the backgrounds in 'Gopher Golf' may look like, albeit currently lacking final detail.



These backgrounds both combine drawings, sets and props I've created using Photoshop. Using these backgrounds I can now create some of the more simple shots in the film - the shots which don't require the main characters to be present. Shots such as the golf ball flying through the air and over the fence can now be done easily animated in Photoshop or After Effects.




I did consider using Hornby grass for the main character to stand on, as I mentioned in a previous post but, in this particular scene (at home in his garden), the Golfer is never actually seen interacting with the set. The only other props he needs to interact with are his golf club and the golf ball, which will be filmed using a combination of stop-motion animation and Photoshop / After Effects animation.

Tuesday, 17 February 2015

Gopher Golf: Background and Set Designs #1

Here are some background and set designs which were drawn out first and then coloured and rendered in Adobe Photoshop. The background, foreground, Flash animation and stop-motion elements will all be created separately then combined together in Adobe After Effects.

All the stop-motion scenes (involving the Golfer and Gopher) will be filmed separately against a green screen, or blue screen if the characters are standing on green grass. All background elements will be hand-drawn then scanned in digitally.

















This last pic is a demonstration (minus shadowing) of what these drawings may look like against a real Hornby grass mat, which may be used in the final film.



Tuesday, 10 February 2015

Gopher Golf: Updated Animatic, 10th February 2015

https://vimeo.com/119225647

The above link is for the updated version of my animatic, based on feedback I received recently that the set-up for the conflict wasn't strong enough.

I wanted the Gopher in the film to be a device, not a main character, so the film focuses more on the Golfer, his vanity and his eventual comeuppance. However, when I test screened the film for different audiences, it was felt that the ending was too random when a gopher appears out of nowhere. Then, when I included the Gopher in the first half of the film, it suddenly made the ending too predictable - which was something I really wanted to avoid.

The best way to compromise was to have the Gopher appear in the first half, then misdirect the audience - making them think one thing might happen, then something completely unexpected happens. I was reluctant to this as it made the Gopher more of a character than a plot device, but I can understand how it creates more interesting conflict between two characters - effectively like a Tom & Jerry or Looney Tunes short.

In this version, I've used a tutor's idea to have a house blown up by dynamite as the Golfer's comeuppance. This was originally to be the Golfer's own home, but this then leads to a massive plot hole - the Golfer has won enough money from the tournament to buy himself another house, so he doesn't get his comeuppance. I went around this error by having the Golfer spend his winnings on a new, improved house - in fact, a Californian mansion.

Whilst I still feel unsure about the ending, it definitely works better than previously - it works better for comedy, whilst still keeping the same moral values I've always wanted this film to have. The Gopher has become more of a character, but the story is still about the Golfer, his obsession with fame and fortune and the consequences it results in.

Monday, 2 February 2015

AX3001: Creating a Style

In the making of my film 'Gopher Golf', I've always imagined the film would be shot in stop-motion animation - even though this would mean time management would be much stricter, if the film is to be completed for its deadline in May. This is because each element and effect seen in the film would require a different approach. These would all have to be worked out accordingly before they are filmed.

Effects required for the film include:
*Water = blue tissue paper and cling film (previously used in my earlier film 'Catch of the Day': https://vimeo.com/66972956)
*Rocks = pebbles/slate collected from Wales
*Grass = rolls of Hornby grass/turf grass
*Garden Gnome = photos / miniatures.
*Walls of house exterior/interior = drawn or constructed from wood
*Background crowd shots = animated in 2D in Flash.
*Backgrounds = drawn or animated in 2D in Flash.



The film's main character, the Golfer, is a puppet which is being constructed especially for the film. However, the construction of the puppet has proven more complex and is taking much longer than first expected - which, initially, created huge problems by delaying work on the film's sets. To conquer this problem, I have now decided, under the advice of my tutors, to revamp the style of the film in a mix of 3D stop-motion and 2D Flash animation.

I've always intended for the Golfer's performance in the film to be the focus of the animation, so I could improve my abilities in character animation especially. This has been key to the development of the film's style, since the main character has more focus than most background elements - such as the spectators at the golfing competition, who are only seen in shadows. This means they can be animated in 2D whilst the Golfer, the film's main focus, will remain animated in stop-motion as intended.

I was encouraged by my tutors to develop my drawing style before creating backgrounds and background props in the film. Particularly my style of line drawings has received comparisons to artists such as French painter and sculptor Jean DuBuffet, whose work I was encouraged to look at for research.








I have also looked at previous combinations of multiple art forms in animation. Before directing his own feature films, Terry Gilliam was well known for producing cutout animations for 'Monty Python's Flying Circus' (1969) and the feature films 'Holy Grail', 'Life of Brian' and 'The Meaning of Life'. These combined Gilliam's own drawings with photographs to create a bizarre, surrealist style which matched the Python's bizarre, surrealist comedy.





The popular 1965 TV series, 'The Magic Roundabout', uses 2D trees and backgrounds, with the characters and all other props being animated in stop-motion.



Another famous use of this technique came ten years later, in the TV adaptation of 'Paddington Bear' from 1975. Most famously, Paddington Bear himself is a stop-motion character, whilst all human characters, including the Brown family, are cutouts. The sets are also paper cutouts, although the sets and characters are distinguished through the use of colours - the human characters are in full colour, whereas the sets are only partially coloured or completely white.


Whenever a character interacts with a prop, the prop is also in colour most of the time and crafted as either a 3D model or a 2D cutout, depending on which character is using the prop. In one scene from an earlier episode, Paddington hands a 3D object to Mr Brown which turns 2D when he receives it. Below is another example where Paddington is stuck in strings of 3D film rolls, in front of a 2D background.



The only time all the sets are in colour is in the 1986 TV special, 'Paddington's Birthday Bonanza'. This is also the only time the mouths move on the human characters.



This is very similar to how I can imagine 'Gopher Golf' looking, once all the techniques as listed earlier are applied. By adapting a blend of visual styles, my aim is to still produce excellent quality in my animation in the very limited space of time that I have.

The backgrounds in my film will take inspiration from these styles, using hand-drawn images which will later be coloured in digitally in Photoshop.

This is the art style I adapted for my first designs of the Golfer himself back in September - although the initial drawings were very rough. The final backgrounds in the film will look more refined with darker lines easing the process of colouring in digitally.


Tuesday, 9 December 2014

Gopher Golf: Building the Golfer Puppet - Part #1

The Golfer is the main character in my film "Gopher Golf" and the main puppet I am currently building for the film. I was aware from the beginning of the film's production I would be limited for time on pre-production, so I decided I would have an advantage only building one main character for the film. I would be able to spend more time focusing on the one character's performance - how he moves, his reactions to certain events and emotions, etc.

 

The character is currently being built using a Ray Harryhausen Armacreature Kit - a multi-purpose make of armature. His face, hands and shoes will use both plasticine and silicone rubber, whilst his clothes will be hand-knitted.

 
          
 


Some early animation tests were done earlier in the year, mainly to visualise how movements such as a golf swing would look on screen.

       


Some changes were made from the Golfer's original design to make the model's construction easier. The Golfer's shorts will be changed to trousers, since either can be worn in the golfing world. It will mean that I won't need to separately construct the Golfer's legs using plasticine or silicone rubber; the trousers, made with fabric, can cover the legs entirely and the two different materials (fabric and plasticine/silicone rubber) will not need to interact.






The other important change in the Golfer's final design is the hands. It was decided that the Golfer's hands should be larger and more exaggerated, since he will be handling some large and heavy props on set (i.e. golfing clubs, golf ball, newspaper, etc). This is a technique often used in children's animation such as Postman Pat and Bob the Builder - in both of these shows, a character's hand will also have four digits instead of five. Again, this is to make handling of props much easier for the stop-motion puppets. This technique is also used in the 2D animated The Simpsons for all characters besides God, although this is more due to Matt Groening's unique art style.