Yesterday, after several months of hard work, I finally completed all work on my film 'Gopher Golf', along with my latest show-reel, CV, action plan, poster and official still shot for the film.
There's no doubt that my final film is a lot different from how I first imagined it would look. Over the course of the last eight months, the narrative of the film has become a lot stronger. I am strongly against being able to predict how films will end, so I was pleased with my audience feedback because a mystery had been set up in the film - "we know the Gopher's going to get his revenge, but how?", as one comment from the feedback asks. The film is stronger as a comedy as well, and the final version generated more laughs than the original pitch for the film back in September.
I'm also pleased that the film's visual style is a lot stronger than in many of my earlier works. A lot more time and effort went into trying to make the film look better - I'm still happy today with the narrative and animation in my second year film, although time constraints and various issues meant I couldn't put as much effort into the sets and pre-production as I would've liked.
However, I've felt unsure many times whether the narrative and visual style would work together or not. The narrative has become a lot more focused on surreal comedy and slapstick, much like classic Disney or Looney Tunes cartoons from the "Golden Age of American Animation". Therefore, I've wondered many times if the film would work better if it was entirely 2D, not a mixed media - 2D, or traditional animation, is a lot more suited to surreal humour than either stop-motion or CGI, in my opinion. I only started to feel more comfortable about the film being a mixed media after the positive feedback it received. I have learnt a lot about different directors who have their own styles, so I became quite relaxed after feeling like I have achieved my own look. After seeing the final film all together, I feel very pleased with the end result.
Showing posts with label feedback. Show all posts
Showing posts with label feedback. Show all posts
Friday, 22 May 2015
Wednesday, 13 May 2015
Gopher Golf: Feedback from Second Viewing
Today I showed my film to an audience for the second time, with some people who had seen the first version and some who hadn't. The film was edited together in Adobe Premiere Pro CS6, my preferred editing software. It was the first time I was able to render the film in a H.264 format in 1080p HD.
The response to the film was a lot more positive than the first viewing. The comedy and timing worked a lot better and the audience laughed to most of the jokes, particularly the ending. There was a feeling that the film would work with noises coming from the Golfer and Gopher, such as annoyed grunts or chuckling noises, which I have always intended to include in the film.
The compositing also needed sorting out in some places. Notably, in this scene, when trying to use matte choker to erase the outline on the Golfer in After Effects, the golf club disappeared with it. I had to add the golf club again digitally and improve the lighting.
There was also a scene showing the Golfer receiving the money during the end game, where it was unclear whether it was a dream or not. Therefore I added a white outline to make it more obvious it was a dream, matching the scene at the beginning where he dreams of the same thing.
The feeling from my audience was that the film will work a lot better with sound, but the narrative was highly praised and the film worked very well.
The response to the film was a lot more positive than the first viewing. The comedy and timing worked a lot better and the audience laughed to most of the jokes, particularly the ending. There was a feeling that the film would work with noises coming from the Golfer and Gopher, such as annoyed grunts or chuckling noises, which I have always intended to include in the film.
The compositing also needed sorting out in some places. Notably, in this scene, when trying to use matte choker to erase the outline on the Golfer in After Effects, the golf club disappeared with it. I had to add the golf club again digitally and improve the lighting.
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| Before |
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| After |
The feeling from my audience was that the film will work a lot better with sound, but the narrative was highly praised and the film worked very well.
Thursday, 7 May 2015
DD3992: Test Screening and Feedback
Recently I completed the first draft of my film 'Gopher Golf', without sound. I aim to have the first version with sound complete in one week's time but, for now, I was keen to test the film itself and find out if the animation and narrative both worked.
When I first showed the film to an audience, notable points from my feedback included:
*Due to a computer problem I was not able to access Adobe Premiere Pro (my preferred editing software) whilst editing the first draft. I had to use an alternative which meant the aspect ratio was affected, but the feedback for the first draft was mostly positive regardless.
When I first showed the film to an audience, notable points from my feedback included:
- The Golfer wanting to buy a mansion needs to be set up at the beginning.
- Some timings need to be worked on.
- The golf post and the fences need re-scaling.
- The aspect ratio needed correcting.*
- The comedy was strong and the audience laughed at most of the jokes.
- The green screen and mix of 2D and stop-motion was very well received.
*Due to a computer problem I was not able to access Adobe Premiere Pro (my preferred editing software) whilst editing the first draft. I had to use an alternative which meant the aspect ratio was affected, but the feedback for the first draft was mostly positive regardless.
Labels:
Adobe,
animation,
DD3992,
feedback,
final project,
golf,
golfer,
gopher,
Premiere,
production,
project,
stop motion
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