Friday 22 April 2016

Voice recording for MA film project

Yesterday, 21st April 2016, saw the completion of all voice recording for my MA film project, currently under the working title 'The Optimist'.

My last few film projects, including 'Gopher Golf', have relied on slapstick comedy to tell their stories, so I wanted my next project to feel "more serious" and feel more emotional. The script for the 'Optimist' was the result. The film is also different because it is based on personal experiences in real life, rather than comedic situations. I also wanted 'Optimist' to rely more on dialogue compared to the last few projects I've worked on, which have only used foley artistry or have been completely silent.

Six roles needed to be cast - the first was the Narrator. My film took a lot of inspiration from the works of Adam Elliott, an animator from Melbourne who also directs films about his own personal experiences. His films are essentially biographies of fictional people, partly inspired by people he knows in real life. His films are often told by one narrator - including popular Australian actors such as Geoffrey Rush, Barry Humphries and John Flaus. Rush in particular narrates Elliott's film 'Harvie Krumpet' in a calm, natural tone, so this inspired me to tell the story of 'The Optimist' using a narrator. My tutor Sarah Ann Kennedy recommended me to actor Terence Chapman. After one meeting and read-through, we all agreed Terence was a perfect choice.

Terence found the rest of the cast, including his daughter Gracie Chapman as the young girl, Oliver Stawarski-Beavan as the young boy Tom, and Anthony Lally as Tom's carer. In voice acting, it is usual for older actors to voice the parts of children in animation, but 'Optimist' has a much more serious tone so I wanted all of the characters and dialogue to sound completely natural, both in the acting and writing. I was really excited that an 8 year old boy and girl Terence knew were both excited to record their voices for this project. We did search for boys with autism to play the part of Tom, the boy with autism, but this proved to be too challenging as it's hard to get boys with autism to say what you want them to say.

For the carer's voice, Anthony uses a soft Mancunian voice as Gracie and Oliver both also sounded Mancunian. However, the accents were watered down as I wanted the film to have a more universal appeal. The only other characters to speak are a stereotypical British man and a French man for a quick 'throwaway gag', both of which were voiced by Terence.

The voice session lasted for about two hours, with Phil Holmes as the sound engineer and Gracie and Oliver's parents also there.

Monday 2 November 2015

Snoreeze Advert

Recently I got to work on an idea for a new advert for Snoreeze, a company specialising in snore relief products, nasal sprays and throat sprays. The intended audience for the advert is both genders, aged between 20-40 years of age.

The advert was only intended to be between 10-15 seconds long, so the challenge was to leave an impact in a very short space of time. I decided the best way to achieve this was to make the advert humorous, so I searched for situations in which it would be humorous or unfortunate to fall asleep.

As a result of the hype for this year's biggest film releases, such as Spectre, Jurassic World or Star Wars: The Force Awakens, I wrote a script where a young film buff falls asleep and misses an entire film on its first screening.

This is the final design for the "young film buff" who falls asleep during the movie. I recycled this design from my final BA animation, "Gopher Golf", where I had created several background characters. This character seemed to fit my idea for the Snoreeze advert best, due to his youthful, energetic and enthusiastic look and design.

As with most of my work in 2D animation, I drew the designs first, then scanned them in and coloured and perfected their designs in Photoshop. All the animation and editing for this piece was created in Photoshop, After Effects and Premiere CS6. When added up, the process of creating this advert took approximately two days.

Storyboards for 'Scream Street' Competition (CBBC)

"Scream Street" is a new stop-motion series which made its debut on CBBC in October this year. The show is made at Factory, an animation studio in Altrincham, and is owned by Coolabi.

Recently, CBBC, Factory and Coolabi launched a competition for aspiring animators in Northern England, inviting students to create a 45-second long animation featuring the show's comic relief characters, Dig the dog and Lulu the leech. Using these two characters and a selection of props (which the modelmakers at Factory have already produced), I storyboarded a short piece, imagining what these two characters would be like in a particular situation. The situation I chose was "bowling", a situation which would allow Dig to show his over-eager personality and Lulu her bossy personality.








Friday 22 May 2015

'Gopher Golf' Publicity

Here's the official DVD cover, poster and still image for my film, 'Gopher Golf'.





DD3992: Looking Back on my Final Film

Yesterday, after several months of hard work, I finally completed all work on my film 'Gopher Golf', along with my latest show-reel, CV, action plan, poster and official still shot for the film.

There's no doubt that my final film is a lot different from how I first imagined it would look. Over the course of the last eight months, the narrative of the film has become a lot stronger. I am strongly against being able to predict how films will end, so I was pleased with my audience feedback because a mystery had been set up in the film - "we know the Gopher's going to get his revenge, but how?", as one comment from the feedback asks. The film is stronger as a comedy as well, and the final version generated more laughs than the original pitch for the film back in September.

I'm also pleased that the film's visual style is a lot stronger than in many of my earlier works. A lot more time and effort went into trying to make the film look better - I'm still happy today with the narrative and animation in my second year film, although time constraints and various issues meant I couldn't put as much effort into the sets and pre-production as I would've liked.

However, I've felt unsure many times whether the narrative and visual style would work together or not. The narrative has become a lot more focused on surreal comedy and slapstick, much like classic Disney or Looney Tunes cartoons from the "Golden Age of American Animation". Therefore, I've wondered many times if the film would work better if it was entirely 2D, not a mixed media - 2D, or traditional animation, is a lot more suited to surreal humour than either stop-motion or CGI, in my opinion. I only started to feel more comfortable about the film being a mixed media after the positive feedback it received. I have learnt a lot about different directors who have their own styles, so I became quite relaxed after feeling like I have achieved my own look. After seeing the final film all together, I feel very pleased with the end result.

Wednesday 20 May 2015

DD3992: Music, Sounds and Voices

Unusually for an animated film, the voices for 'Gopher Golf' were one of the last parts of the production to be completed. The two main characters, Golfer and Gopher, were voiced by husband and wife Rob Kennedy-Parr and Sarah Ann Kennedy-Parr respectively, who have had plenty of experience in voice acting with roles in shows such as 'Peppa Pig' and 'Ben and Holly's Little Kingdom'.

Right from the beginning, I didn't want the final film to have dialogue in it. I imagined the Golfer and Gopher would make noises to show their emotions rather than use words - similar to how the Farmer and his animals communicate on 'Shaun the Sheep'. By doing this, I can focus a lot more on the slapstick and visual humour. Therefore, Rob and Sarah watched the film on a TV monitor in the sound booth, simply running their own commentary over the finished picture. Every once in a while, the Golfer makes noises which sound like English words such as "yes" and "no", but it felt natural for a human character to make such noises and it made him more relatable. Also, the words "yes" and "no" are now understood in almost every major world language due to the impact of the media - even in languages where the words for "yes" and "no" are different.

The sounds were all royalty free, available from a large library of sounds so I had no difficulty choosing the right sounds. However, when I test screened the film with sound, some of the sounds were too loud compared to the voices and music tracks, which were at the right level. The sounds will be increased when played back on a larger screen at the degree show, so some time had to be spent adjusting the sound levels.

The music is also royalty free, composed by Kevin MacLeod. He had composed his own take on the famous tune, "Also Sprach Zarathustra" (German for "Thus Spoke Zarathustra"), which is the track I used instead of the more famous version heard in Stanley Kubrick's "2001: A Space Odyssey". I also used his music piece called "Scheming Weasel" - I was reluctant to use it at first because it has been featured in countless YouTube videos, but then I remembered "Also Sprach Zarathustra" was even more well known so that argument was invalid! "Scheming Weasel" also captures the style of comedy I'm looking for and matches the visuals very well, so I'm pleased with the end result.

Sunday 17 May 2015

AX3003: Editing a Showreel

 Recently I put together a showreel, with the aim of demonstrating my best animation work in the space of one minute. I knew in advance which clips I wanted to see in the showreel - especially my most recent work which, in my opinion, is far superior to what I was capable of a few years ago. The showreel includes footage from my graduation film 'Gopher Golf', my first and second year films 'Catch of the Day' and 'Cheese Please', additional university and personal projects such as 'Quench' and 'The Time I Like Best', my A2 media studies piece 'Intoxicated' and the short film I directed on work experience in China, 'Travelling by Food'. I especially felt it was important to include the latter on my showreel, as it was the first time I had directed a team of animators on a project.

A clip I animated for 'Travelling by Food', showing the words "let's go!", opens the showreel. I did this to hopefully gain the viewer's interest straight away. Clips from 'Gopher Golf' immediately follow this and also close the showreel, because I feel that this film specifically shows my best work.

Choosing a suitable piece of music was slightly more difficult, because it had to match the energetic tone I wanted to give my showreel. It also had to be close to one minute in duration. I was unable to find a composer, so I managed to find a royalty free piece of music online which, in my opinion, suits the fast-paced, energetic, exciting feel I wanted to give my showreel. I particularly enjoyed editing clips in time with the music, such as the final clip, which helped decide which clips should be placed where. The clips all blend in, such as water in 'Gopher Golf' fading into water in 'Catch of the Day' and, as a result, I feel the showreel has a better narrative and almost feels like a short film in itself.